Camera-n

2002
Animation, LCD Screen
Camera-n

Camera-n reimagines cinematography through algorithmic motion along spatially distributed geometric paths.

Camera-n began with a Fluxus-inspired score:

Drop a camera from above.
Let it shatter into a thousand tiny cameras on impact.
Each captures the scene until it lands.
Compose their recordings into a new cinema.

This poetic instruction envisioned a cinema fragmented in space and perspective. While the original idea evoked physical dispersion—cameras breaking apart and recording from multiple viewpoints—the final work reinterprets this concept virtually.

Instead of literal shattering, Camera-n uses a virtual camera that moves along complex geometric paths—flowers, helices, stars—circling an abstract object. These dynamic three-dimensional trajectories simulate a distributed gaze, creating a cinema of multiplicity without fragmentation.

The resulting animations reject traditional cinematographic grammar, favoring algorithmic movement to produce new visual languages. The work explores how alternative movement patterns can shift perception, orientation, and the very sense of cinematic space.

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